Medium humanoid (human), Chaotic Good
| Armor Class | 14 |
|---|---|
| Hit Points | 120 (16d8 + 48) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 19 (+4) | 16 (+3) | 18 (+4) | 11 (+0) | 17 (+3) |
| Saving Throws | Dex +7, Wis +3 |
|---|---|
| Skills | Acrobatics +7, Deception +6, Perception +3, Stealth +7, Survival +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 13 |
| Languages | Common, Elvish |
| Challenge | 8 |
Ez makes three attacks, using Hunter's Blade or Fiery Bolt in any combination.
Melee Attack Roll: +7, reach 5 ft. Hit: 8 (1d8 + 4) Piercing damage plus 11 (2d10) Radiant damage.
Ranged Attack Roll: +7, range 120 ft. Hit: 19 (3d10 + 3) Fire damage.
Ez casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 15):
At will: Light, Mage Hand
1 each/day: Dispel Evil and Good, Lightning Bolt, Magic Circle
Ez casts Shield in response to that spell's trigger, using the same spellcasting ability as Spellcasting.
3/day: Shield