Ezmerelda d'Avenir

(Curse of Strahd)

Medium humanoid (human), Chaotic Good

Armor Class17 (+1 studded leather armor)
Hit Points82 (11d8 + 33)
Speed30 ft.
STRDEXCONINTWISCHA
14 (+2) 19 (+4) 16 (+3) 16 (+3) 11 (+0) 17 (+3)
Saving ThrowsWis +3
SkillsAcrobatics +7, Arcana +6, Deception +9, Insight +3, Medicine +3, Perception +6, Performance +6, Sleight of hand +7, Stealth +7, Survival +6
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 16
LanguagesCommon, Elvish
Challenge8

Traits

Special Equipment.

In addition to her magic armor and weapons, Ezmerelda has two potion of greater healing, six holy water (flask), and three wooden stakes.

Actions

Multiattack.

Ezmerelda makes three attacks: two with her +1 rapier and one with her +1 handaxe or her silvered shortsword.

Rapier +1.

Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Handaxe +1.

Melee or Ranged Attack Roll: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Silvered Shortsword.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Curse (Recharges after a Long Rest).

Ezmerelda targets one creature that she can see within 30 feet of her. The target must succeed on a DC 14 Wisdom saving throw or be cursed. While cursed, the target has vulnerability to one type of damage of Ezmerelda's choice. The curse lasts until ended with a greater restoration spell, a remove curse spell, or similar magic. When the curse ends, Ezmerelda takes 3d6 psychic damage.

Evil Eye (Recharges after a Short or Long Rest).

Ezmerelda targets one creature that she can see within 10 feet of her and casts one of the following spells on the target (save DC 14), requiring neither somatic nor material components to do so: animal friendship, charm person, or hold person. If the target succeeds on the initial saving throw, Ezmerelda is blinded until the end of her next turn. Once a target succeeds on a saving throw against this effect, it is immune to the Evil Eye power of all Vistani for 24 hours.

Spellcasting

Ezmerelda is a 7th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). Ezmerelda has the following wizard spells prepared:

Cantrips: fire bolt, light, mage hand, prestidigitation

Level 1 (4 slots): protection from evil and good, magic missile, shield

Level 2 (3 slots): darkvision, knock, mirror image

Level 3 (3 slots): clairvoyance, lightning bolt, magic circle

Level 4 (1 slots): greater invisibility