Medium undead, Lawful NX Chaotic Evil
| Armor Class | 17 (natural armor) |
|---|---|
| Hit Points | 135 (18d8 + 54) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 16 (+3) | 20 (+5) | 14 (+2) | 16 (+3) |
| Saving Throws | Con +10, Int +12, Wis +9 |
|---|---|
| Skills | Arcana +19, History +12, Insight +9, Perception +9 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; lightning; necrotic |
| Damage Immunities | poison; bludgeoning, piercing, slashing from nonmagical attacks |
| Condition Immunities | charmed; exhaustion; frightened; paralyzed; poisoned |
| Senses | truesight 120 ft., passive Perception 19 |
| Languages | Common, Dwarvish, Draconic, Elvish, Sylvan, Undercommon |
| Challenge | 21 |
Ezzat wears an amulet of proof against detection and location.
If Ezzat fails a saving throw, it can choose to succeed instead.
If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Ezzat has advantage on saving throws against any effect that turns undead.
Melee Spell Attack Roll: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Ezzat casts a cantrip.
Ezzat uses its Paralyzing Touch.
Ezzat fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to Ezzat's gaze for the next 24 hours.
Each non-undead creature within 20 feet of Ezzat must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.
Ezzat is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). He has the following wizard spells prepared:
Cantrips: mage hand, prestidigitation, ray of frost
Level 1 (4 slots): detect magic, magic missile, shield, thunderwave
Level 2 (3 slots): detect thoughts, invisibility, Melf's acid arrow, mirror image
Level 3 (3 slots): animate dead, counterspell, dispel magic, fireball
Level 4 (3 slots): blight, dimension door
Level 5 (3 slots): cloudkill, scrying
Level 6 (1 slots): disintegrate, globe of invulnerability
Level 7 (1 slots): finger of death, forcecage
Level 8 (1 slots): dominate monster, power word stun
Level 9 (1 slots): power word kill