Tiny fey, Chaotic Neutral
| Armor Class | 15 |
|---|---|
| Hit Points | 12 (5d4) |
| Speed | 10 ft., fly 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 2 (-4) | 20 (+5) | 10 (+0) | 13 (+1) | 12 (+1) | 16 (+3) |
| Saving Throws | — |
|---|---|
| Skills | Sleight of hand +7, Stealth +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 11 |
| Languages | Common, Sylvan |
| Challenge | 1/2 |
The faerie doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5) piercing damage.
The faerie hurls magical taunts at one creature it can see within 60 feet of itself. The creature must succeed on a DC 13 Wisdom saving throw or take 3 (1d6) psychic damage and have disadvantage on attack rolls and ability checks until the start of the faerie's next turn.
Immediately after taking damage, the faerie reduces the damage taken by 2 (1d4).
The faerie casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):
At will: prestidigitation
1/day: silent image