Tiny dragon, Chaotic Good
| Armor Class | 15 |
|---|---|
| Hit Points | 35 (10d4 + 10) |
| Speed | 10 ft., fly 60 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 3 (-4) | 20 (+5) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) |
| Saving Throws | — |
|---|---|
| Skills | Arcana +4, Perception +3, Stealth +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | Darkvision 60 ft., passive Perception 13 |
| Languages | Draconic, Sylvan; telepathy 60 ft. (faerie dragons only) |
| Challenge | 2 |
The dragon has Advantage on saving throws against spells and other magical effects.
Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d4 + 5) Piercing damage plus 3 (1d6) Psychic damage.
wis DC 13, each creature in a 15-foot Cone [Area of Effect]. Failure: The target has the Incapacitated condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Incapacitated, the target uses all its movement on each of its turns to move in a random direction.
The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13):
At will: Dancing Lights, Mage Hand, Minor Illusion
1 each/day: Hallucinatory Terrain, Polymorph
The dragon casts Greater Invisibility on itself, requiring no spell components and using the same spellcasting ability as Spellcasting.
At will: Greater Invisibility