Tiny dragon, Chaotic Good
| Armor Class | 13 |
|---|---|
| Hit Points | 21 (6d4 + 6) |
| Speed | 10 ft., fly 60 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 3 (-4) | 16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
| Saving Throws | — |
|---|---|
| Skills | Arcana +3, Perception +3, Stealth +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | Darkvision 60 ft., passive Perception 13 |
| Languages | Draconic, Sylvan; telepathy 60 ft. (faerie dragons only) |
| Challenge | 1 |
The dragon has Advantage on saving throws against spells and other magical effects.
Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage plus 2 (1d4) Psychic damage.
wis DC 12, each creature in a 15-foot Cone [Area of Effect]. Failure: The target has the Incapacitated condition until the end of its next turn and uses all its movement on its turn to move in a random direction.
The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 12):
At will: Dancing Lights, Mage Hand, Minor Illusion
The dragon casts Greater Invisibility on itself, requiring no spell components and using the same spellcasting ability as Spellcasting.
At will: Greater Invisibility