Faerie Dragon Youth

(2024 Monster Manual)

Tiny dragon, Chaotic Good

Armor Class13
Hit Points21 (6d4 + 6)
Speed10 ft., fly 60 ft.
STRDEXCONINTWISCHA
3 (-4) 16 (+3) 12 (+1) 12 (+1) 12 (+1) 14 (+2)
Saving Throws—
SkillsArcana +3, Perception +3, Stealth +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
SensesDarkvision 60 ft., passive Perception 13
LanguagesDraconic, Sylvan; telepathy 60 ft. (faerie dragons only)
Challenge1

Traits

Magic Resistance.

The dragon has Advantage on saving throws against spells and other magical effects.

Actions

Bite.

Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage plus 2 (1d4) Psychic damage.

Euphoria Breath (Recharge 5-6).

wis DC 12, each creature in a 15-foot Cone [Area of Effect]. Failure: The target has the Incapacitated condition until the end of its next turn and uses all its movement on its turn to move in a random direction.

Spellcasting

The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 12):

At will: Dancing Lights, Mage Hand, Minor Illusion

The dragon casts Greater Invisibility on itself, requiring no spell components and using the same spellcasting ability as Spellcasting.

At will: Greater Invisibility