Medium fey, Chaotic Good
| Armor Class | 12 |
|---|---|
| Hit Points | 38 (7d8 + 7) |
| Speed | 30 ft., fly 30 ft. (hover) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 17 (+3) | 18 (+4) |
| Saving Throws | — |
|---|---|
| Skills | Insight +5, Perception +5, Survival +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 15 |
| Languages | Common, Sylvan |
| Challenge | 2 |
The faerie sheds dim light in a 15-foot radius.
The faerie makes two Shining Strike attacks.
Melee or Ranged Spell Attack Roll: +6 to hit, reach 5 ft. or range 30 ft., one target. Hit: 7 (2d6) radiant damage, and if the target is a creature, it must succeed on a DC 14 Dexterity saving throw or be wreathed in light until the end of the faerie's next turn. While a creature is wreathed in light, attack rolls against the creature have advantage, and the creature can't benefit from the invisible condition.
The faerie casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability:
At will: dancing lights, detect magic, prestidigitation
1/day: locate creature