Faerie Pest

(Monstrous Compendium Volume 4: Eldritch Creatures)

Small fey, Chaotic Evil

Armor Class14 (leather armor)
Hit Points22 (5d6 + 5)
Speed30 ft., fly 30 ft.
STRDEXCONINTWISCHA
8 (-1) 16 (+3) 12 (+1) 10 (+0) 12 (+1) 14 (+2)
Saving Throws—
SkillsPerception +3, Stealth +7
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 13
LanguagesCommon, Sylvan
Challenge1

Actions

Stingblade.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 5 (2d4) poison damage. If the faerie had advantage on the attack roll, the target takes an additional 3 (1d6) slashing damage.

Theft of Nerves (1/Day).

The faerie unleashes a burst of mind-muddling magic in a 15-foot cone. Each creature in that area must succeed on a DC 12 Intelligence saving throw or have the frightened condition for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Spellcasting

The faerie casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):

1/day: blindness/deafness

2 each/day: bane, grease