Medium undead, Neutral Evil
| Armor Class | 18 (natural armor) |
|---|---|
| Hit Points | 199 (21d8 + 105) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 20 (+5) | 25 (+7) | 19 (+4) | 15 (+2) |
| Saving Throws | Cha +9, Con +12, Int +14, Wis +11 |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | necrotic; poison; psychic; bludgeoning, piercing, slashing from nonmagical attacks |
| Condition Immunities | charmed; exhaustion; frightened; paralyzed; poisoned; stunned |
| Senses | truesight 60 ft., passive Perception 14 |
| Languages | Abyssal, Common, Draconic, Dwarvish, Elvish, Giant, Infernal, Primordial, Undercommon |
| Challenge | 21 |
If the false lich fails a saving throw, it can choose to succeed instead.
The false lich has advantage on saving throws against spells and magical effects.
The false lich makes two Death Rend attacks and uses Bloodcurdling Lament if available.
Melee Spell Attack Roll: +14 to hit, reach 5 ft., one target. Hit: 23 (3d10 + 7) necrotic damage.
The false lich emits a hideous shriek charged with malignant energy. Each creature within 30 feet of the false lich must succeed on a DC 22 Wisdom saving throw or have the frightened condition for 1 minute. While frightened in this way, a creature also has the unconscious condition. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The false lich, along with anything it is wearing or carrying, teleports to an unoccupied space it can see within 60 feet of itself. It then makes one Death Rend attack if possible.
The false lich uses Spellcasting.
The false lich casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 22):
At will: Detect Magic, Fly, Mage Hand, Prestidigitation
3 each/day: Dispel Magic, Invisibility (self only)
1 each/day: Globe of Invulnerability, Hold Monster