Small humanoid, Any alignment
| Armor Class | 13, 16 with mage armor |
|---|---|
| Hit Points | 76 (17d8) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 10 (+0) | 15 (+2) | 16 (+3) | 15 (+2) |
| Saving Throws | Int +5, Wis +6 |
|---|---|
| Skills | Insight +6, Investigation +5, Perception +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 16 |
| Languages | Common plus two more languages |
| Challenge | 5 |
The shaker makes two Golden Rod or Radiant Bolt attacks.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 9 (2d8) radiant damage.
Ranged Spell Attack Roll: +6 to hit, range 120 ft., one target. Hit: 14 (2d10 + 3) radiant damage.
The shaker casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 14):
At will: mage armor, mage hand
1 each/day: enlarge/reduce, fly, suggestion