Large celestial, Lawful Evil
| Armor Class | 19 (natural armor) |
|---|---|
| Hit Points | 200 (16d10 + 112) |
| Speed | 40 ft., fly 120 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 24 (+7) | 20 (+5) | 24 (+7) | 19 (+4) | 22 (+6) | 25 (+7) |
| Saving Throws | Cha +12, Con +12, Wis +11 |
|---|---|
| Skills | Perception +11 |
| Damage Vulnerabilities | — |
| Damage Resistances | radiant; bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | — |
| Condition Immunities | charmed; exhaustion; frightened |
| Senses | truesight 120 ft., passive Perception 21 |
| Languages | all, telepathy 120 ft. |
| Challenge | 16 |
Fazrian's weapon attacks are magical. When Fazrian hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).
Fazrian knows if it hears a lie.
Fazrian has advantage on saving throws against spells and other magical effects.
Fazrian makes two melee attacks.
Melee Attack Roll: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.
Fazrian's spellcasting ability is Charisma (spell save DC 20). Fazrian can innately cast the following spells, requiring no material components:
At will: detect evil and good, invisibility (self only)
3 each/day: blade barrier, dispel evil and good, flame strike, raise dead
1 each/day: commune, control weather, insect plague