Medium humanoid (any race), Chaotic Neutral
| Armor Class | 13 (leather armor) |
|---|---|
| Hit Points | 33 (6d8 + 6) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
| Saving Throws | — |
|---|---|
| Skills | Deception +4, Persuasion +4, Religion +2 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 11 |
| Languages | any one language (usually Common) |
| Challenge | 2 |
Fel has advantage on saving throws against being charmed or frightened.
Fel makes two melee attacks.
Melee or Ranged Attack Roll: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Fel is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). Fel has the following cleric spells prepared:
Cantrips: light, sacred flame, thaumaturgy
Level 1 (4 slots): command, inflict wounds, shield of faith
Level 2 (3 slots): hold person, spiritual weapon