Medium undead, Neutral Evil
| Armor Class | 16 (natural armor) |
|---|---|
| Hit Points | 65 (10d8 + 20) |
| Speed | 25 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 13 (+1) | 15 (+2) | 4 (-3) | 14 (+2) | 6 (-2) |
| Saving Throws | Con +5, Str +7 |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | necrotic; poison |
| Damage Immunities | — |
| Condition Immunities | charmed; exhaustion; frightened; paralyzed; poisoned; unconscious |
| Senses | darkvision 120 ft., passive Perception 12 |
| Languages | understands the languages it knew in life but can't speak |
| Challenge | 5 |
The ashenwight makes two Necrotic Shard attacks.
Melee or Ranged Attack Roll: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: 7 (1d6 + 4) necrotic damage. If the target is a creature, it has disadvantage on the next attack roll it makes before the end of its next turn.