Medium fiend (devil), Lawful Evil
| Armor Class | 18 (plate armor) |
|---|---|
| Hit Points | 153 (18d8 + 72) |
| Speed | 30 ft., fly 60 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 18 (+4) | 14 (+2) | 14 (+2) | 18 (+4) |
| Saving Throws | Cha +8, Con +8, Dex +7, Wis +6 |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered |
| Damage Immunities | fire; poison |
| Condition Immunities | poisoned |
| Senses | truesight 120 ft., passive Perception 12 |
| Languages | Infernal, telepathy 120 ft. |
| Challenge | 12 |
Fernitha's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).
Fernitha has advantage on saving throws against spells and other magical effects.
Fernitha makes three attacks.
Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.
Ranged Attack Roll: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.
Fernitha adds 4 to its AC against one melee attack that would hit it. To do so, Fernitha must see the attacker and be wielding a melee weapon.