Medium celestial, Neutral
| Armor Class | 18 (natural armor) |
|---|---|
| Hit Points | 136 (16d8 + 64) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 14 (+2) | 18 (+4) | 15 (+2) | 14 (+2) | 10 (+0) |
| Saving Throws | Con +8, Str +8 |
|---|---|
| Skills | Athletics +8, Perception +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | psychic |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | truesight 120 ft., passive Perception 16 |
| Languages | telepathy 120 ft., any two languages |
| Challenge | 9 |
A creature takes 10 (3d6) slashing damage if it starts its turn grappling or being grappled by the ferrumach.
If the ferrumach moves at least 20 feet in a straight line toward a Large or smaller creature and ends within 5 feet of it, that creature must succeed on a DC 16 Strength saving throw or have the grappled condition (escape DC 18) and take 10 (3d6) piercing damage.
The ferrumach makes three Sharpened Limb or Bolt attacks.
Melee Attack Roll: +8 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage plus 11 (2d10) psychic damage.
Ranged Attack Roll: +8 to hit, range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 11 (2d10) psychic damage.
The ferrumach casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 14):
At will: detect magic
1 each/day: dispel magic, ice storm