Ferrumach Rilmani

(Morte's Planar Parade)

Medium celestial, Neutral

Armor Class18 (natural armor)
Hit Points136 (16d8 + 64)
Speed30 ft.
STRDEXCONINTWISCHA
19 (+4) 14 (+2) 18 (+4) 15 (+2) 14 (+2) 10 (+0)
Saving ThrowsCon +8, Str +8
SkillsAthletics +8, Perception +6
Damage Vulnerabilities—
Damage Resistancespsychic
Damage Immunities—
Condition Immunities—
Sensestruesight 120 ft., passive Perception 16
Languagestelepathy 120 ft., any two languages
Challenge9

Traits

Bladed Edges.

A creature takes 10 (3d6) slashing damage if it starts its turn grappling or being grappled by the ferrumach.

Skewering Charge.

If the ferrumach moves at least 20 feet in a straight line toward a Large or smaller creature and ends within 5 feet of it, that creature must succeed on a DC 16 Strength saving throw or have the grappled condition (escape DC 18) and take 10 (3d6) piercing damage.

Actions

Multiattack.

The ferrumach makes three Sharpened Limb or Bolt attacks.

Sharpened Limb.

Melee Attack Roll: +8 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage plus 11 (2d10) psychic damage.

Bolt.

Ranged Attack Roll: +8 to hit, range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 11 (2d10) psychic damage.

Spellcasting

The ferrumach casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 14):

At will: detect magic

1 each/day: dispel magic, ice storm