Small humanoid, Neutral Evil
| Armor Class | 16 |
|---|---|
| Hit Points | 127 (17d8 + 51) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 15 (+2) | 16 (+3) | 12 (+1) | 18 (+4) | 10 (+0) |
| Saving Throws | Con +6, Wis +7 |
|---|---|
| Skills | Perception +7, Religion +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | Darkvision 90 ft. (unimpeded by magical Darkness), passive Perception 17 |
| Languages | Abyssal, Common, Infernal |
| Challenge | 8 |
The cultist makes three Pact Axe attacks.
Melee Attack Roll: +7, reach 5 ft. Hit: 10 (1d12 + 4) Slashing damage plus 13 (3d8) Fire damage.
The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15, +7 to hit with spell attacks):
At will: Scorching Ray (level 5 version), Thaumaturgy
2/day: Fireball (level 6 version)
The cultist casts Hellish Rebuke in response to that spell's trigger, using the same spellcasting ability as Spellcasting.
At will: Hellish Rebuke