Fiend Cultist

(2024 Monster Manual)

Small humanoid, Neutral Evil

Armor Class16
Hit Points127 (17d8 + 51)
Speed30 ft.
STRDEXCONINTWISCHA
19 (+4) 15 (+2) 16 (+3) 12 (+1) 18 (+4) 10 (+0)
Saving ThrowsCon +6, Wis +7
SkillsPerception +7, Religion +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
SensesDarkvision 90 ft. (unimpeded by magical Darkness), passive Perception 17
LanguagesAbyssal, Common, Infernal
Challenge8

Actions

Multiattack.

The cultist makes three Pact Axe attacks.

Pact Axe.

Melee Attack Roll: +7, reach 5 ft. Hit: 10 (1d12 + 4) Slashing damage plus 13 (3d8) Fire damage.

Spellcasting

The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15, +7 to hit with spell attacks):

At will: Scorching Ray (level 5 version), Thaumaturgy

2/day: Fireball (level 6 version)

The cultist casts Hellish Rebuke in response to that spell's trigger, using the same spellcasting ability as Spellcasting.

At will: Hellish Rebuke