Huge construct, Neutral Evil
| Armor Class | 15 (natural armor) |
|---|---|
| Hit Points | 85 (9d12 + 27) |
| Speed | 40 ft., burrow 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 23 (+6) | 10 (+0) | 17 (+3) | 6 (-2) | 12 (+1) | 5 (-3) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | fire; poison |
| Condition Immunities | blinded; charmed; exhaustion; frightened; paralyzed; petrified; poisoned; unconscious |
| Senses | blindsight 60 ft. (can't see beyond this radius), passive Perception 11 |
| Languages | — |
| Challenge | 5 |
The auger deals double damage to objects and structures.
The auger can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.
Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 7 (2d6) fire damage. If the auger moves at least 20 feet in a straight line toward the target immediately before the hit, the target takes an additional 11 (2d10) piercing damage, and if the target is a creature, it must succeed on a DC 17 Strength saving throw or have the prone condition.