Fiendish Orc

(Critical Role: Call of the Netherdeep)

Medium fiend (orc), Chaotic Evil

Armor Class16 (chain mail)
Hit Points93 (11d8 + 44)
Speed30 ft.
STRDEXCONINTWISCHA
18 (+4) 12 (+1) 18 (+4) 11 (+0) 11 (+0) 16 (+3)
Saving ThrowsCon +6, Str +6, Wis +2
SkillsIntimidation +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiesfire; poison
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 10
LanguagesAbyssal, Common, Orc
Challenge4

Traits

Aggressive.

As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Gruumsh's Fury.

The orc deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attacks).

Actions

Multiattack.

The orc makes two attacks with its greataxe or its spear.

Greataxe.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 15 (1d12 + 4 plus 1d8) slashing damage.

Spear.

Melee or Ranged Attack Roll: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 12 (1d6 + 4 plus 1d8) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Battle Cry (1/Day).

Each creature of the war chief's choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gains advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.