Large elemental, Neutral
| Armor Class | 13 |
|---|---|
| Hit Points | 102 (12d10 + 36) |
| Speed | 50 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 16 (+3) | 6 (-2) | 10 (+0) | 7 (-2) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | fire; poison |
| Condition Immunities | exhaustion; grappled; paralyzed; petrified; poisoned; prone; restrained; unconscious |
| Senses | darkvision 60 ft., passive Perception 10 |
| Languages | Ignan |
| Challenge | 5 |
The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.
For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
The elemental makes two touch attacks.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.
Large elemental, Neutral
| Armor Class | 13 |
|---|---|
| Hit Points | 93 (11d10 + 33) |
| Speed | 50 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 16 (+3) | 6 (-2) | 10 (+0) | 7 (-2) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | bludgeoning; piercing; slashing |
| Damage Immunities | fire; poison |
| Condition Immunities | exhaustion; grappled; paralyzed; petrified; poisoned; prone; restrained; unconscious |
| Senses | Darkvision 60 ft., passive Perception 10 |
| Languages | Primordial (Ignan) |
| Challenge | 5 |
At the end of each of the elemental's turns, each creature in a 10-foot Emanation [Area of Effect] originating from the elemental takes 5 (1d10) Fire damage. Creatures and flammable objects in the Emanation [Area of Effect] start burning.
The elemental can move through a space as narrow as 1 inch without expending extra movement to do so, and it can enter a creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) Fire damage.
The elemental sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet.
The elemental takes 3 (1d6) Cold damage for every 5 feet the elemental moves in water or for every gallon of water splashed on it.
The elemental makes two Burn attacks.
Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Fire damage. If the target is a creature or a flammable object, it starts burning.