Fire Elemental Myrmidon

Medium elemental, Neutral

Armor Class18 (plate armor)
Hit Points123 (19d8 + 38)
Speed40 ft.
STRDEXCONINTWISCHA
13 (+1) 18 (+4) 15 (+2) 9 (-1) 10 (+0) 10 (+0)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistancesbludgeoning, piercing, slashing from nonmagical attacks
Damage Immunitiesfire; poison
Condition Immunitiesparalyzed; petrified; poisoned; prone
Sensesdarkvision 60 ft., passive Perception 10
LanguagesIgnan, one language of its creator's choice
Challenge7

Traits

Illumination.

The myrmidon sheds bright light in a 20-foot radius and dim light in a 40-foot radius.

Water Susceptibility.

For every 5 feet the myrmidon moves in 1 foot or more of water, it takes 2 (1d4) cold damage.

Actions

Multiattack.

The myrmidon makes three Scimitar attacks.

Scimitar.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) force damage.

Fiery Strikes (Recharge 6).

The myrmidon uses Multiattack. Each attack that hits deals an extra 7 (2d6) fire damage.