Huge giant, Lawful Evil
| Armor Class | 18 (plate armor) |
|---|---|
| Hit Points | 150 (12d12 + 72) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 25 (+7) | 9 (-1) | 23 (+6) | 10 (+0) | 19 (+4) | 14 (+2) |
| Saving Throws | Cha +6, Con +10, Wis +8 |
|---|---|
| Skills | Athletics +11, Perception +8 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | fire |
| Condition Immunities | — |
| Senses | passive Perception 18 |
| Languages | Common, Giant, Ignan |
| Challenge | 10 |
When the giant drops to 0 hit points, its armor explodes, destroying the giant's body and scattering the armor as shrapnel. Creatures within 10 feet of the giant when its armor explodes must make a DC 18 Dexterity saving throw, taking 21 (6d6) piercing damage on a failed save, or half as much damage on a successful one.
The giant makes two Searing Scepter attacks or two Bolt of Imix attacks.
Melee Attack Roll: +11 to hit, reach 10 ft., one target. Hit: 17 (3d6 + 7) bludgeoning damage plus 9 (2d8) fire damage, and the target is magically branded. While branded in this way, the target becomes visible if it's invisible, can't become invisible, and sheds dim light in a 5-foot radius. The brand disappears after 24 hours, or it can be removed from a creature or an object by any spell that ends a curse.
Ranged Spell Attack Roll: +8 to hit, range 120 ft., one target. Hit: 20 (3d10 + 4) fire damage, and the target must succeed on a DC 16 Wisdom saving throw or have the frightened condition until the end of the target's next turn.