Huge fiend (devil), Lawful Evil
| Armor Class | 18 (plate armor) |
|---|---|
| Hit Points | 175 (14d12 + 84) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 25 (+7) | 10 (+0) | 23 (+6) | 16 (+3) | 14 (+2) | 21 (+5) |
| Saving Throws | Cha +9, Wis +6 |
|---|---|
| Skills | Arcana +7, Athletics +11, Perception +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | fire |
| Condition Immunities | charmed; frightened |
| Senses | darkvision 120 ft., passive Perception 16 |
| Languages | Common, Giant, Infernal |
| Challenge | 11 |
The hellion has advantage on saving throws against spells and other magical effects.
A Giant or a Humanoid that is reduced to 0 hit points by the hellion dies, and its soul rises as a lemure (see the Monster Manual) on Avernus, one of the Nine Hells, in 1d4 hours. If the creature isn't revived before then, it can be restored to life only by a wish spell or by killing the lemure and casting true resurrection on the creature's original body.
The hellion makes two Morningstar attacks.
Melee Attack Roll: +11 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) piercing damage plus 11 (2d10) fire damage. If the target is a creature, it can't regain hit points until the start of the hellion's next turn.
The hellion hurls a magical ball of fire that explodes in a 20-foot-radius sphere centered on a point the hellion can see within 120 feet of itself. The sphere spreads around corners. Each creature in that area must make a DC 17 Dexterity saving throw. A creature takes 18 (4d8) fire damage and 18 (4d8) necrotic damage on a failed save, or half as much damage on a successful one.