Firemane Angel

(Guildmasters' Guide to Ravnica)

Medium celestial, Chaotic Good

Armor Class18 (plate armor)
Hit Points135 (18d8 + 54)
Speed40 ft., fly 120 ft.
STRDEXCONINTWISCHA
22 (+6) 15 (+2) 17 (+3) 12 (+1) 14 (+2) 23 (+6)
Saving ThrowsCha +10, Str +10, Wis +6
SkillsInsight +6, Perception +6
Damage Vulnerabilities—
Damage Resistancesfire; radiant; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities—
Condition Immunitiescharmed; exhaustion; frightened
Sensestruesight 120 ft., passive Perception 16
Languagesall
Challenge12

Traits

Flyby.

The angel doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Magic Resistance.

The angel has advantage on saving throws against spells and other magical effects.

Relentless (Recharges after a Short or Long Rest).

If the angel takes 21 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Actions

Multiattack.

The angel makes two melee attacks.

Longsword.

Melee Attack Roll: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage, or 11 (1d10 + 6) slashing damage if used with two hands, plus 22 (5d8) fire or radiant damage (angel's choice).

Innate Spellcasting

The angel's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The angel can innately cast the following spells, requiring no material components:

3 each/day: compelled duel, guiding bolt (as a 5th-level spell)

1 each/day: daylight, fireball (as a 6th-level spell)