Firenewt Warlock of Imix

Medium elemental, Neutral Evil

Armor Class10
Hit Points33 (6d8 + 6)
Speed30 ft.
STRDEXCONINTWISCHA
13 (+1) 11 (+0) 12 (+1) 9 (-1) 11 (+0) 14 (+2)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiesfire
Condition Immunities—
Sensesdarkvision 120 ft., passive Perception 10
LanguagesDraconic, Ignan
Challenge1

Traits

Amphibious.

The firenewt can breathe air and water.

Devil's Sight.

Magical darkness doesn't impede the firenewt's darkvision.

Imix's Blessing.

When the firenewt reduces an enemy to 0 hit points, the firenewt gains 5 temporary hit points.

Actions

Multiattack.

The firenewt makes three Morningstar or Fire Ray attacks.

Morningstar.

Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Fire Ray.

Ranged Spell Attack Roll: +4 to hit, range 120 ft., one target. Hit: 5 (1d6 + 2) fire damage.

Spellcasting

The firenewt casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 12):

At will: guidance, light, mage armor, mage hand, prestidigitation