Medium elemental, Neutral Evil
| Armor Class | 10 |
|---|---|
| Hit Points | 33 (6d8 + 6) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 14 (+2) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | fire |
| Condition Immunities | — |
| Senses | darkvision 120 ft., passive Perception 10 |
| Languages | Draconic, Ignan |
| Challenge | 1 |
The firenewt can breathe air and water.
Magical darkness doesn't impede the firenewt's darkvision.
When the firenewt reduces an enemy to 0 hit points, the firenewt gains 5 temporary hit points.
The firenewt makes three Morningstar or Fire Ray attacks.
Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Ranged Spell Attack Roll: +4 to hit, range 120 ft., one target. Hit: 5 (1d6 + 2) fire damage.
The firenewt casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 12):
At will: guidance, light, mage armor, mage hand, prestidigitation
Medium humanoid (firenewt), Neutral Evil
| Armor Class | 10, 13 with mage armor |
|---|---|
| Hit Points | 33 (6d8 + 6) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 14 (+2) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | fire |
| Condition Immunities | — |
| Senses | darkvision 120 ft. (penetrates magical darkness), passive Perception 10 |
| Languages | Draconic, Ignan |
| Challenge | 1 |
The firenewt can breathe air and water.
When the firenewt reduces an enemy to 0 hit points, the firenewt gains 5 temporary hit points.
Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
The firenewt's innate spellcasting ability is Charisma. It can innately cast mage armor (self only) at will, requiring no material components.
At will: mage armor
The firenewt is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Cantrips: fire bolt, guidance, light, mage hand, prestidigitation
Level 2 (2 slots): burning hands, flaming sphere, hellish rebuke, scorching ray