Five-Armed Troll

(Waterdeep: Dungeon of the Mad Mage)

Large giant, Chaotic Evil

Armor Class15 (natural armor)
Hit Points84 (8d10 + 40)
Speed30 ft.
STRDEXCONINTWISCHA
18 (+4) 13 (+1) 20 (+5) 7 (-2) 9 (-1) 7 (-2)
Saving Throws—
SkillsPerception +2
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 12
LanguagesGiant
Challenge8

Traits

Keen Smell.

The troll has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration.

The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Multiattack.

The troll makes six attacks: one with its bite and five with its claws.

Bite.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Claw.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.