Medium undead, Lawful Evil
| Armor Class | 15 |
|---|---|
| Hit Points | 65 (10d8 + 20) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 8 (-1) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | bludgeoning |
| Damage Resistances | — |
| Damage Immunities | fire; poison |
| Condition Immunities | exhaustion; poisoned |
| Senses | Darkvision 60 ft., passive Perception 12 |
| Languages | understands Common plus one other language but can't speak |
| Challenge | 3 |
The skeleton explodes when it dies. dex DC 12, each creature in a 10-foot Emanation [Area of Effect] originating from the skeleton. Failure: 14 (4d6) Fire damage. Success: Half damage.
The skeleton sheds Bright Light in a 15-foot radius and Dim Light for an additional 15 feet.
The skeleton makes two attacks, using Flame Scepter or Hurl Flame in any combination.
Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage plus 3 (1d6) Fire damage.
Ranged Attack Roll: +4, range 60 ft. Hit: 7 (1d10 + 2) Fire damage.