Flesh Meld

(Phandelver and Below: The Shattered Obelisk)

Huge aberration, Chaotic Evil

Armor Class12
Hit Points95 (10d12 + 30)
Speed30 ft., climb 30 ft.
STRDEXCONINTWISCHA
21 (+5) 14 (+2) 17 (+3) 7 (-2) 13 (+1) 5 (-3)
Saving ThrowsDex +5, Str +8
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunitiesblinded; prone
Sensesblindsight 60 ft. (can't see beyond this radius), passive Perception 11
Languagesunderstands all but can't speak
Challenge7

Traits

Amorphous.

The flesh meld can move through a space as narrow as 1 inch without squeezing.

Aura of Death.

At the start of each of the flesh meld's turns, each creature within 5 feet of it must succeed on a DC 15 Constitution saving throw or take 3 (1d6) necrotic damage and have the poisoned condition until the start of the flesh meld's next turn.

Magic Resistance.

The flesh meld has advantage on saving throws against spells and other magical effects.

Spider Climb.

The flesh meld can climb difficult surfaces, including ceilings, without needing to make an ability check.

Actions

Multiattack.

The flesh meld makes two Bite attacks.

Bite.

Melee Attack Roll: +8 to hit, reach 30 ft., one target. Hit: 16 (2d10 + 5) piercing damage, and if the target is a Large or smaller creature, it has the grappled condition (escape DC 15) and is pulled up to 15 feet toward the flesh meld.