Medium fiend (gnoll), Chaotic Evil
| Armor Class | 16 (breastplate) |
|---|---|
| Hit Points | 127 (15d8 + 60) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 14 (+2) | 19 (+4) | 11 (+0) | 13 (+1) | 12 (+1) |
| Saving Throws | Con +8, Wis +5 |
|---|---|
| Skills | Intimidation +5, Perception +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 15 |
| Languages | Gnoll, Abyssal |
| Challenge | 9 |
If the flind isn't incapacitated, any creature with the Rampage trait can make a Bite attack as a bonus action while within 10 feet of the flind.
The flind makes one Flail of Chaos attack, one Flail of Pain attack, and one Flail of Paralysis attack, or it makes three Longbow attacks.
Melee Attack Roll: +9 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage, and the target must make a DC 16 Wisdom saving throw. On a failed save, the target must use its reaction, if available, to make one melee attack against a random creature, other than the flind, within its reach. If there's no creature within reach, the target instead moves half its speed in a random direction.
Melee Attack Roll: +9 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage plus 16 (3d10) psychic damage.
Melee Attack Roll: +9 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage, and the target must succeed on a DC 16 Constitution saving throw or be paralyzed until the end of its next turn.
Ranged Attack Roll: +6 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Medium humanoid (gnoll), Chaotic Evil
| Armor Class | 16 (chain mail) |
|---|---|
| Hit Points | 127 (15d8 + 60) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 10 (+0) | 19 (+4) | 11 (+0) | 13 (+1) | 12 (+1) |
| Saving Throws | Con +8, Wis +5 |
|---|---|
| Skills | Intimidation +5, Perception +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 15 |
| Languages | Abyssal, Gnoll |
| Challenge | 9 |
If the flind isn't incapacitated, any creature with the Rampage trait can make a bite attack as a bonus action while within 10 feet of the flind.
The flind makes three attacks: one with each of its different flail attacks or three with its longbow.
Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage, and the target must make a DC 16 Wisdom saving throw. On a failed save, the target must make a melee attack against a random target within its reach on its next turn. If it has no targets within its reach even after moving, it loses its action on that turn.
Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage plus 22 (4d10) psychic damage.
Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage, and the target must succeed on a DC 16 Constitution saving throw or be paralyzed until the end of its next turn.
Ranged Attack Roll: +4 to hit, range 150/600 ft., one target. Hit: 4 (1d8) piercing damage.