Flux Blastseeker

(Guildmasters' Guide to Ravnica)

Medium humanoid (any race), Chaotic Neutral

Armor Class12, 15 with mage armor
Hit Points55 (10d8 + 10)
Speed30 ft.
STRDEXCONINTWISCHA
10 (+0) 15 (+2) 12 (+1) 20 (+5) 9 (-1) 14 (+2)
Saving ThrowsDex +5, Int +8
SkillsArcana +8, Perception +2
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 12
LanguagesCommon plus any one language
Challenge5

Traits

Fluxbending Overcast (Recharge 5-6).

The blastseeker can create an additional effect immediately after casting a spell. Roll a d6 to determine the effect: 1-3. The blastseeker teleports, swapping places with a creature it can see within 30 feet of it. 4-6. The blastseeker and each creature within 10 feet of it must succeed on a DC 16 Constitution saving throw or take 11 (2d10) thunder damage.

Actions

Quarterstaff.

Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.

Innate Spellcasting

The blastseeker's innate spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The blastseeker can innately cast the following spells, requiring no components other than its Izzet gear, which doesn't function for others:

3 each/day: mage armor (self only), scorching ray

1 each/day: banishment, cone of cold, dimension door, fireball, ice storm