Tiny construct, Unaligned
| Armor Class | 17 (natural armor) |
|---|---|
| Hit Points | 7 (3d4) |
| Speed | 0 ft., fly 50 ft. (hover) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 11 (+0) | 1 (-5) | 5 (-3) | 1 (-5) |
| Saving Throws | Dex +4 |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | poison; psychic |
| Condition Immunities | blinded; charmed; deafened; frightened; paralyzed; petrified; poisoned |
| Senses | blindsight 60 ft. (blind beyond this radius), passive Perception 7 |
| Languages | — |
| Challenge | 1/8 |
The dagger is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the dagger must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
While the dagger remains motionless and isn't flying, it is indistinguishable from a normal dagger.
Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.
Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.