Flying Dagger

(Baldur's Gate: Descent Into Avernus)

Tiny construct, Unaligned

Armor Class17 (natural armor)
Hit Points7 (3d4)
Speed0 ft., fly 50 ft. (hover)
STRDEXCONINTWISCHA
12 (+1) 15 (+2) 11 (+0) 1 (-5) 5 (-3) 1 (-5)
Saving ThrowsDex +4
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison; psychic
Condition Immunitiesblinded; charmed; deafened; frightened; paralyzed; petrified; poisoned
Sensesblindsight 60 ft. (blind beyond this radius), passive Perception 7
Languages—
Challenge1/8

Traits

Antimagic Susceptibility.

The dagger is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the dagger must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance.

While the dagger remains motionless and isn't flying, it is indistinguishable from a normal dagger.

Actions

Longdagger.

Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.

Dagger.

Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.