Flying Rocking Horse

(The Wild Beyond the Witchlight)

Medium construct, Unaligned

Armor Class15 (natural armor)
Hit Points22 (4d8 + 4)
Speed0 ft., fly 40 ft. (only while mounted; hover)
STRDEXCONINTWISCHA
10 (+0) 10 (+0) 13 (+1) 1 (-5) 3 (-4) 1 (-5)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison; psychic
Condition Immunitiesblinded; charmed; deafened; exhaustion; frightened; paralyzed; petrified; poisoned
Sensesblindsight 60 ft. (blind beyond this radius), passive Perception 6
Languages—
Challenge1/8

Traits

False Appearance.

If the rocking horse is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the rocking horse move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the rocking horse is animate.

Flying Mount.

The rocking horse can serve as a mount for a Medium or smaller creature and can fly only while mounted.

Unusual Nature.

The rocking horse doesn't require air, food, drink, or sleep, and it regains no hit points or Hit Dice at the end of a long rest.

Actions

Head Butt.

Melee Attack Roll: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.