Tiny construct, Unaligned
| Armor Class | 12 |
|---|---|
| Hit Points | 2 (1d4) |
| Speed | 5 ft., fly 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 2 (-4) | 15 (+2) | 10 (+0) | 3 (-4) | 10 (+0) | 1 (-5) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | exhaustion; poisoned |
| Senses | Blindsight 60 ft., passive Perception 10 |
| Languages | understands Common but can't speak |
| Challenge | 0 |
The wonder can carry up to 100 pounds.
The wonder has the Unconscious condition until another creature winds it with the wonder's unique key for 1 minute. Once wound, the wonder operates for 24 hours or until a creature touches the wonder with its key as a Utilize action to deactivate it, after which the wonder has the Unconscious condition until it is wound again.