Flying Wonder

(Forgotten Realms: Adventures in Faerûn)

Tiny construct, Unaligned

Armor Class12
Hit Points2 (1d4)
Speed5 ft., fly 30 ft.
STRDEXCONINTWISCHA
2 (-4) 15 (+2) 10 (+0) 3 (-4) 10 (+0) 1 (-5)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison
Condition Immunitiesexhaustion; poisoned
SensesBlindsight 60 ft., passive Perception 10
Languagesunderstands Common but can't speak
Challenge0

Traits

Increased Carrying Capacity.

The wonder can carry up to 100 pounds.

Wind-Up Operation.

The wonder has the Unconscious condition until another creature winds it with the wonder's unique key for 1 minute. Once wound, the wonder operates for 24 hours or until a creature touches the wonder with its key as a Utilize action to deactivate it, after which the wonder has the Unconscious condition until it is wound again.