Huge giant, Chaotic Evil
| Armor Class | 14 (natural armor) |
|---|---|
| Hit Points | 149 (13d12 + 65) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 23 (+6) | 10 (+0) | 20 (+5) | 9 (-1) | 14 (+2) | 6 (-2) |
| Saving Throws | — |
|---|---|
| Skills | Perception +8, Stealth +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 120 ft., passive Perception 18 |
| Languages | Giant, Undercommon |
| Challenge | 8 |
The fomorian attacks twice with its greatclub or makes one greatclub attack and uses Evil Eye once.
Melee Attack Roll: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
The fomorian magically forces a creature it can see within 60 feet of it to make a DC 14 Charisma saving throw. The creature takes 27 (6d8) psychic damage on a failed save, or half as much damage on a successful one.
With a stare, the fomorian uses Evil Eye, but on a failed save, the creature is also cursed with magical deformities. While deformed, the creature has its speed halved and has disadvantage on ability checks, saving throws, and attacks based on Strength or Dexterity.
The transformed creature can repeat the saving throw whenever it finishes a long rest, ending the effect on a success.
Huge giant, Chaotic Evil
| Armor Class | 14 |
|---|---|
| Hit Points | 172 (15d12 + 75) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 23 (+6) | 10 (+0) | 20 (+5) | 9 (-1) | 14 (+2) | 6 (-2) |
| Saving Throws | — |
|---|---|
| Skills | Perception +8, Stealth +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | Darkvision 120 ft., passive Perception 18 |
| Languages | Giant, Undercommon |
| Challenge | 8 |
The fomorian makes two Stone Club attacks. It can replace one attack with a use of Warping Hex if available.
Melee Attack Roll: +9, reach 15 ft. Hit: 24 (4d8 + 6) Bludgeoning damage.
wis DC 16, one creature the fomorian can see within 120 feet. Failure: 21 (6d6) Psychic damage, and the target gains 1 Exhaustion level. Success: Half damage only.