Huge giant (wizard), Chaotic Evil
| Armor Class | 14, 17 with mage armor |
|---|---|
| Hit Points | 253 (22d12 + 110) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 23 (+6) | 18 (+4) | 20 (+5) | 19 (+4) | 14 (+2) | 16 (+3) |
| Saving Throws | Cha +8, Int +9, Wis +7 |
|---|---|
| Skills | Arcana +14, Perception +7, Stealth +9 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | charmed |
| Senses | passive Perception 17 |
| Languages | Giant plus any three languages |
| Challenge | 15 |
The fomorian makes three Rod attacks.
Melee Attack Roll: +11 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage plus 11 (2d10) force damage.
The fomorian casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):
At will: mage armor (self only), mage hand, prestidigitation
1 each/day: chain lightning, cone of cold (6th-level version), fireball (6th-level version), fly, plane shift (self only)