Large celestial (unicorn), Neutral Good
| Armor Class | 16 (natural armor) |
|---|---|
| Hit Points | 105 (14d10 + 28) |
| Speed | 50 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 15 (+2) | 13 (+1) | 19 (+4) | 17 (+3) |
| Saving Throws | Int +4, Wis +7 |
|---|---|
| Skills | Insight +7, Nature +4, Perception +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | charmed; paralyzed; poisoned |
| Senses | darkvision 60 ft., passive Perception 17 |
| Languages | Celestial, Elvish, Sylvan, telepathy 60 ft. |
| Challenge | 8 |
If the Forest Master fails a saving throw, he can choose to succeed instead.
The Forest Master has advantage on saving throws against spells and other magical effects.
The Forest Master can comprehend and communicate with any Beast, even if the Beast knows no languages.
The Forest Master makes either two Hooves attacks, two Moon Bolt attacks, or one of each.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Ranged Spell Attack Roll: +7 to hit, range 60 ft., one target. Hit: 11 (2d6 + 4) radiant damage.
If the Forest Master takes damage from a melee attack, he, along with any equipment he is wearing or carrying, teleports to an unoccupied space within 30 feet that he can see.
The Forest Master casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 15):
At will: druidcraft, fog cloud, guidance
2 each/day: goodberry, greater restoration, pass without trace, speak with plants