Forest Master

(Monstrous Compendium Volume 2 - Dragonlance Creatures)

Large celestial (unicorn), Neutral Good

Armor Class16 (natural armor)
Hit Points105 (14d10 + 28)
Speed50 ft.
STRDEXCONINTWISCHA
18 (+4) 14 (+2) 15 (+2) 13 (+1) 19 (+4) 17 (+3)
Saving ThrowsInt +4, Wis +7
SkillsInsight +7, Nature +4, Perception +7
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison
Condition Immunitiescharmed; paralyzed; poisoned
Sensesdarkvision 60 ft., passive Perception 17
LanguagesCelestial, Elvish, Sylvan, telepathy 60 ft.
Challenge8

Traits

Legendary Resistance (2/Day).

If the Forest Master fails a saving throw, he can choose to succeed instead.

Magic Resistance.

The Forest Master has advantage on saving throws against spells and other magical effects.

Master of Beasts.

The Forest Master can comprehend and communicate with any Beast, even if the Beast knows no languages.

Actions

Multiattack.

The Forest Master makes either two Hooves attacks, two Moon Bolt attacks, or one of each.

Hooves.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Moon Bolt.

Ranged Spell Attack Roll: +7 to hit, range 60 ft., one target. Hit: 11 (2d6 + 4) radiant damage.

Reactions

Misty Escape.

If the Forest Master takes damage from a melee attack, he, along with any equipment he is wearing or carrying, teleports to an unoccupied space within 30 feet that he can see.

Spellcasting

The Forest Master casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 15):

At will: druidcraft, fog cloud, guidance

2 each/day: goodberry, greater restoration, pass without trace, speak with plants