Tiny aberration, Chaotic Evil
| Armor Class | 13 |
|---|---|
| Hit Points | 10 (3d4 + 3) |
| Speed | 0 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 16 (+3) | 12 (+1) | 16 (+3) | 16 (+3) | 16 (+3) |
| Saving Throws | — |
|---|---|
| Skills | Arcana +7, History +7, Persuasion +7, Stealth +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | psychic |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 13 |
| Languages | Deep Speech, telepathy 60 ft. |
| Challenge | 0 |
The fragment touches one creature that has 0 hit points in the fragment's space. The target regains 10 hit points, and each creature within 10 feet of the healed creature takes 3 (1d6) psychic damage.
Until the start of the fragment's next turn, any attack roll made against the fragment has disadvantage, and the fragment makes saving throws with advantage.