Small humanoid, Any alignment
| Armor Class | 12, 15 with mage armor |
|---|---|
| Hit Points | 137 (25d8 + 25) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 12 (+1) | 19 (+4) | 16 (+3) | 14 (+2) |
| Saving Throws | Con +5, Wis +7 |
|---|---|
| Skills | Insight +7, Perception +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 17 |
| Languages | Common plus three more languages |
| Challenge | 9 |
The law bender makes three Arcane Burst attacks and uses Power of Authority or Spellcasting.
Melee or Ranged Spell Attack Roll: +8 to hit, reach 5 ft. or range 90 ft., one target. Hit: 17 (2d12 + 4) force damage.
The law bender targets a creature it can see within 60 feet of itself. The target must succeed on a DC 16 Intelligence saving throw or take 10 (3d6) psychic damage and have the incapacitated condition for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, ending the incapacitated condition on itself on a success. A target that succeeds on the saving throw becomes immune to this law bender's Power of Authority for 24 hours.
When the law bender or a creature it can see makes an attack roll, a saving throw, or an ability check, the law bender can cause the roll to be made with advantage or disadvantage.
The law bender casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability:
At will: dispel magic, fly, mage armor, mage hand, prestidigitation