Large fiend (demon), Chaotic Evil
| Armor Class | 18 (natural armor) |
|---|---|
| Hit Points | 337 (27d10 + 189) |
| Speed | 40 ft., fly 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 29 (+9) | 12 (+1) | 25 (+7) | 26 (+8) | 24 (+7) | 26 (+8) |
| Saving Throws | Con +14, Dex +8, Int +15, Wis +14 |
|---|---|
| Skills | Deception +15, Perception +14, Stealth +8 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; fire; lightning |
| Damage Immunities | poison; bludgeoning, piercing, slashing that is nonmagical |
| Condition Immunities | charmed; exhaustion; frightened; poisoned |
| Senses | truesight 120 ft., passive Perception 24 |
| Languages | all, telepathy 120 ft. |
| Challenge | 23 |
If Fraz-Urb'luu fails a saving throw, he can choose to succeed instead.
Fraz-Urb'luu has advantage on saving throws against spells and other magical effects.
Fraz-Urb'luu can't be targeted by divination magic, perceived through magical scrying sensors, or detected by abilities that sense demons or Fiends.
Fraz-Urb'luu makes one Bite attack and two Fist attacks, and he uses Phantasmal Terror.
Melee Attack Roll: +16 to hit, reach 10 ft., one target. Hit: 19 (3d6 + 9) force damage.
Melee Attack Roll: +16 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) force damage.
Fraz-Urb'luu targets one creature he can see within 120 feet of him. The target must succeed on a DC 23 Wisdom saving throw, or it takes 16 (3d10) psychic damage and is frightened of Fraz-Urb'luu until the end of its next turn.
Melee Attack Roll: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) force damage. If the target is a Large or smaller creature, it is also grappled (escape DC 24), and it is restrained until the grapple ends. Fraz-Urb'luu can grapple only one creature with his tail at a time.
Fraz-Urb'luu uses Phantasmal Terror.
Fraz-Urb'luu casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):
At will: alter self (can become Medium when changing his appearance), detect magic, dispel magic, phantasmal force
3 each/day: mislead, programmed illusion, seeming
1 each/day: modify memory, project image
Large fiend (demon), Chaotic Evil
| Armor Class | 18 (natural armor) |
|---|---|
| Hit Points | 337 (27d10 + 189) |
| Speed | 40 ft., fly 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 29 (+9) | 12 (+1) | 25 (+7) | 26 (+8) | 24 (+7) | 26 (+8) |
| Saving Throws | Con +14, Dex +8, Int +15, Wis +14 |
|---|---|
| Skills | Deception +15, Perception +14, Stealth +8 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; fire; lightning |
| Damage Immunities | poison; bludgeoning, piercing, slashing that is nonmagical |
| Condition Immunities | charmed; exhaustion; frightened; poisoned |
| Senses | truesight 120 ft., passive Perception 24 |
| Languages | all, telepathy 120 ft. |
| Challenge | 23 |
If Fraz-Urb'luu fails a saving throw, he can choose to succeed instead.
Fraz-Urb'luu has advantage on saving throws against spells and other magical effects.
Fraz-Urb'luu's weapon attacks are magical.
Fraz-Urb'luu can't be targeted by divination magic, perceived through magical scrying sensors, or detected by abilities that sense demons or fiends.
Fraz-Urb'luu makes three attacks: one with his bite and two with his fists.
Melee Attack Roll: +16 to hit, reach 10 ft., one target. Hit: 19 (3d6 + 9) piercing damage.
Melee Attack Roll: +16 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) bludgeoning damage.
Melee Attack Roll: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) bludgeoning damage. If the target is a Large or smaller creature, it is also grappled (escape DC 24). The grappled target is also restrained. Fraz-Urb'luu can grapple only one creature with his tail at a time.
Fraz-Urb'luu casts phantasmal killer, no concentration required.
Fraz-Urb'luu's spellcasting ability is Charisma (spell save DC 23). Fraz-Urb'luu can innately cast the following spells, requiring no material components:
At will: alter self (can become Medium when changing his appearance), detect magic, dispel magic, phantasmal force
3 each/day: confusion, dream, mislead, programmed illusion, seeming
1 each/day: mirage arcane, modify memory, project image