Fraz-Urb'luu

Large fiend (demon), Chaotic Evil

Armor Class18 (natural armor)
Hit Points337 (27d10 + 189)
Speed40 ft., fly 40 ft.
STRDEXCONINTWISCHA
29 (+9) 12 (+1) 25 (+7) 26 (+8) 24 (+7) 26 (+8)
Saving ThrowsCon +14, Dex +8, Int +15, Wis +14
SkillsDeception +15, Perception +14, Stealth +8
Damage Vulnerabilities—
Damage Resistancescold; fire; lightning
Damage Immunitiespoison; bludgeoning, piercing, slashing that is nonmagical
Condition Immunitiescharmed; exhaustion; frightened; poisoned
Sensestruesight 120 ft., passive Perception 24
Languagesall, telepathy 120 ft.
Challenge23

Traits

Legendary Resistance (3/Day).

If Fraz-Urb'luu fails a saving throw, he can choose to succeed instead.

Magic Resistance.

Fraz-Urb'luu has advantage on saving throws against spells and other magical effects.

Undetectable.

Fraz-Urb'luu can't be targeted by divination magic, perceived through magical scrying sensors, or detected by abilities that sense demons or Fiends.

Actions

Multiattack.

Fraz-Urb'luu makes one Bite attack and two Fist attacks, and he uses Phantasmal Terror.

Bite.

Melee Attack Roll: +16 to hit, reach 10 ft., one target. Hit: 19 (3d6 + 9) force damage.

Fist.

Melee Attack Roll: +16 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) force damage.

Phantasmal Terror.

Fraz-Urb'luu targets one creature he can see within 120 feet of him. The target must succeed on a DC 23 Wisdom saving throw, or it takes 16 (3d10) psychic damage and is frightened of Fraz-Urb'luu until the end of its next turn.

Legendary Actions

Tail.

Melee Attack Roll: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) force damage. If the target is a Large or smaller creature, it is also grappled (escape DC 24), and it is restrained until the grapple ends. Fraz-Urb'luu can grapple only one creature with his tail at a time.

Terror (Costs 2 Actions).

Fraz-Urb'luu uses Phantasmal Terror.

Spellcasting

Fraz-Urb'luu casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):

At will: alter self (can become Medium when changing his appearance), detect magic, dispel magic, phantasmal force

3 each/day: mislead, programmed illusion, seeming

1 each/day: modify memory, project image