Small beast, Unaligned
| Armor Class | 13 (natural armor) |
|---|---|
| Hit Points | 18 (4d6 + 4) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 13 (+1) | 4 (-3) | 12 (+1) | 6 (-2) |
| Saving Throws | — |
|---|---|
| Skills | Perception +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 13 |
| Languages | — |
| Challenge | 1/2 |
The deathspitter makes three attacks: one with its bite and two with its claws.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Ranged Attack Roll: +5 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 13 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. In addition, a creature that fails its saving throw is blinded until the end of the deathspitter's next turn.