Medium humanoid (human), Any alignment
| Armor Class | 13 (hide armor) |
|---|---|
| Hit Points | 67 (9d8 + 27) |
| Speed | 40 ft. (wolf form only), burrow 5 ft. (fox form only), climb 30 ft. (goat form only), fly 60 ft. (owl form only) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 16 (+3) | 9 (-1) |
| Saving Throws | Int +3, Wis +6 |
|---|---|
| Skills | Nature +3, Perception +6, Survival +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft. (beast form only), passive Perception 16 |
| Languages | Common, Druidic |
| Challenge | 5 |
The druid makes two melee attacks.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage plus 5 (2d4) cold damage.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
The druid magically polymorphs into a beast form—fox, mountain goat, owl, or wolf—or back into its humanoid form. Any equipment it is wearing or carrying is absorbed or borne by the beast form (the druid's choice). It reverts to its humanoid form when it dies. The druid's statistics are the same in each form, except where noted in this stat block.
The druid is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14; +6 to hit with spell attacks). It has the following druid spells prepared:
Cantrips: druidcraft, guidance, resistance
Level 1 (4 slots): animal friendship, fog cloud, speak with animals
Level 2 (3 slots): animal messenger, moonbeam, pass without trace
Level 3 (3 slots): conjure animals, sleet storm, wind wall
Level 4 (3 slots): hallucinatory terrain, ice storm
Level 5 (1 slots): awaken