Frost Druid

(Icewind Dale: Rime of the Frostmaiden)

Medium humanoid (human), Any alignment

Armor Class13 (hide armor)
Hit Points67 (9d8 + 27)
Speed40 ft. (wolf form only), burrow 5 ft. (fox form only), climb 30 ft. (goat form only), fly 60 ft. (owl form only)
STRDEXCONINTWISCHA
12 (+1) 13 (+1) 16 (+3) 10 (+0) 16 (+3) 9 (-1)
Saving ThrowsInt +3, Wis +6
SkillsNature +3, Perception +6, Survival +6
Damage Vulnerabilities—
Damage Resistancescold
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft. (beast form only), passive Perception 16
LanguagesCommon, Druidic
Challenge5

Actions

Multiattack.

The druid makes two melee attacks.

Ice Sickle (Humanoid Form Only).

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage plus 5 (2d4) cold damage.

Maul (Beast Form Only).

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Change Shape.

The druid magically polymorphs into a beast form—fox, mountain goat, owl, or wolf—or back into its humanoid form. Any equipment it is wearing or carrying is absorbed or borne by the beast form (the druid's choice). It reverts to its humanoid form when it dies. The druid's statistics are the same in each form, except where noted in this stat block.

Spellcasting (Humanoid Form Only)

The druid is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14; +6 to hit with spell attacks). It has the following druid spells prepared:

Cantrips: druidcraft, guidance, resistance

Level 1 (4 slots): animal friendship, fog cloud, speak with animals

Level 2 (3 slots): animal messenger, moonbeam, pass without trace

Level 3 (3 slots): conjure animals, sleet storm, wind wall

Level 4 (3 slots): hallucinatory terrain, ice storm

Level 5 (1 slots): awaken