Frost Giant Everlasting One

Huge giant, Chaotic Evil

Armor Class15 (patchwork armor)
Hit Points189 (14d12 + 98)
Speed40 ft.
STRDEXCONINTWISCHA
25 (+7) 9 (-1) 24 (+7) 9 (-1) 10 (+0) 12 (+1)
Saving ThrowsCon +11, Str +11, Wis +4
SkillsAthletics +11, Perception +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiescold
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 14
LanguagesGiant
Challenge12

Traits

Extra Heads.

The giant has a 25% chance of having more than one head. If it has more than one, it has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Regeneration.

The giant regains 10 hit points at the start of its turn. If the giant takes acid or fire damage, this trait doesn't function at the start of its next turn. The giant dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Multiattack.

The giant makes two Greataxe or Rock attacks.

Greataxe.

Melee Attack Roll: +11 to hit, reach 10 ft., one target. Hit: 26 (3d12 + 7) slashing damage, or 30 (3d12 + 11) slashing damage while raging.

Rock.

Ranged Attack Roll: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.