Huge undead, Lawful Evil
| Armor Class | 14 (armor scraps) |
|---|---|
| Hit Points | 102 (12d12 + 24) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 23 (+6) | 9 (-1) | 15 (+2) | 6 (-2) | 8 (-1) | 5 (-3) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | bludgeoning |
| Damage Resistances | — |
| Damage Immunities | cold; poison |
| Condition Immunities | exhaustion; poisoned |
| Senses | darkvision 60 ft., passive Perception 9 |
| Languages | understands Giant but can't speak |
| Challenge | 6 |
The skeleton doesn't require air, food, drink, or sleep.
The skeleton makes two greataxe attacks.
Melee Attack Roll: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage.
The skeleton targets one creature it can see within 60 feet of it. The target must succeed on a DC 13 Constitution saving throw or take 35 (10d6) cold damage and be paralyzed until the end of its next turn.