Frost Giant Zombie

(Explorer's Guide to Wildemount)

Huge undead, Neutral Evil

Armor Class15 (patchwork armor)
Hit Points138 (12d12 + 60)
Speed40 ft.
STRDEXCONINTWISCHA
23 (+6) 6 (-2) 21 (+5) 3 (-4) 6 (-2) 5 (-3)
Saving ThrowsWis +2
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiescold; poison
Condition Immunitiespoisoned
Sensesdarkvision 60 ft., passive Perception 8
Languagesunderstands Giant but can't speak
Challenge9

Traits

Numbing Aura.

Any creature that starts its turn within 10 feet of the zombie must make a DC 17 Constitution saving throw. Unless the save succeeds, the creature can't make more than one attack, or take a bonus action on that turn.

Undead Fortitude.

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is fire, radiant, or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack.

The zombie makes two weapon attacks.

Greataxe.

Melee Attack Roll: +10 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage.

Hurl Rock.

Ranged Attack Roll: +10 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

Freezing Stare.

The zombie targets one creature it can see within 60 feet of it. The target must succeed on a DC 17 Constitution saving throw or take 35 (10d6) cold damage and be paralyzed until the end of its next turn.