Huge undead, Neutral Evil
| Armor Class | 15 (patchwork armor) |
|---|---|
| Hit Points | 138 (12d12 + 60) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 23 (+6) | 6 (-2) | 21 (+5) | 3 (-4) | 6 (-2) | 5 (-3) |
| Saving Throws | Wis +2 |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | cold; poison |
| Condition Immunities | poisoned |
| Senses | darkvision 60 ft., passive Perception 8 |
| Languages | understands Giant but can't speak |
| Challenge | 9 |
Any creature that starts its turn within 10 feet of the zombie must make a DC 17 Constitution saving throw. Unless the save succeeds, the creature can't make more than one attack, or take a bonus action on that turn.
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is fire, radiant, or from a critical hit. On a success, the zombie drops to 1 hit point instead.
The zombie makes two weapon attacks.
Melee Attack Roll: +10 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage.
Ranged Attack Roll: +10 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
The zombie targets one creature it can see within 60 feet of it. The target must succeed on a DC 17 Constitution saving throw or take 35 (10d6) cold damage and be paralyzed until the end of its next turn.