Huge elemental, Unaligned
| Armor Class | 17 (natural armor) |
|---|---|
| Hit Points | 168 (16d12 + 64) |
| Speed | 60 ft., burrow 40 ft., climb 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 12 (+1) | 18 (+4) | 7 (-2) | 11 (+0) | 7 (-2) |
| Saving Throws | Con +8, Wis +4 |
|---|---|
| Skills | Perception +4 |
| Damage Vulnerabilities | fire |
| Damage Resistances | — |
| Damage Immunities | cold |
| Condition Immunities | — |
| Senses | darkvision 60 ft., tremorsense 60 ft., passive Perception 14 |
| Languages | Primordial |
| Challenge | 9 |
When the salamander takes fire damage, its Freezing Breath automatically recharges.
The salamander makes one Bite attack and four Claw attacks.
Melee Attack Roll: +9 to hit, reach 15 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 5 (1d10) cold damage.
Melee Attack Roll: +9 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
The salamander exhales chill wind in a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 44 (8d10) cold damage on a failed save, or half as much damage on a successful one.
Huge elemental, Unaligned
| Armor Class | 17 (natural armor) |
|---|---|
| Hit Points | 168 (16d12 + 64) |
| Speed | 60 ft., burrow 40 ft., climb 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 12 (+1) | 18 (+4) | 7 (-2) | 11 (+0) | 7 (-2) |
| Saving Throws | Con +8, Wis +4 |
|---|---|
| Skills | Perception +4 |
| Damage Vulnerabilities | fire |
| Damage Resistances | — |
| Damage Immunities | cold |
| Condition Immunities | — |
| Senses | darkvision 60 ft., tremorsense 60 ft., passive Perception 14 |
| Languages | Primordial |
| Challenge | 9 |
When the salamander takes fire damage, its Freezing Breath automatically recharges.
The salamander makes five attacks: four with its claws and one with its bite.
Melee Attack Roll: +9 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
Melee Attack Roll: +9 to hit, reach 15 ft., one target. Hit: 9 (1d8 + 5) piercing damage and 5 (1d10) cold damage.
The salamander exhales chill wind in a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 44 (8d10) cold damage on a failed save, or half as much damage on a successful one.