Small elemental, Neutral
| Armor Class | 12 |
|---|---|
| Hit Points | 22 (5d6 + 5) |
| Speed | 30 ft., fly 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 14 (+2) | 12 (+1) | 6 (-2) | 10 (+0) | 11 (+0) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | fire; poison |
| Condition Immunities | poisoned |
| Senses | darkvision 60 ft., passive Perception 10 |
| Languages | Draconic, Ignan |
| Challenge | 1/4 |
When the fume drake dies, it explodes in a cloud of noxious fumes. Each creature within 5 feet of the fume drake must succeed on a DC 11 Constitution saving throw or take 4 (1d8) poison damage.
The fume drake doesn't require food, drink, or sleep.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) fire damage.
The fume drake exhales a 15-foot cone of scalding steam. Each creature in that area must make a DC 11 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.