Fury of Kostchtchie

(Bigby Presents: Glory of the Giants)

Huge fiend (demon), Chaotic Evil

Armor Class16 (natural armor)
Hit Points216 (16d12 + 112)
Speed40 ft.
STRDEXCONINTWISCHA
26 (+8) 10 (+0) 25 (+7) 10 (+0) 12 (+1) 11 (+0)
Saving ThrowsCon +12, Wis +6
SkillsAthletics +13, Perception +6
Damage Vulnerabilities—
Damage Resistancesfire; lightning; poison
Damage Immunitiescold
Condition Immunitiescharmed; frightened; poisoned
Sensesdarkvision 120 ft., passive Perception 16
LanguagesAbyssal, Giant
Challenge14

Traits

Chilling Aura.

A creature that starts its turn within 10 feet of the fury must succeed on a DC 20 Constitution saving throw or take 11 (2d10) cold damage.

Magic Resistance.

The fury has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The fury makes two Fist or Rock attacks.

Fist.

Melee Attack Roll: +13 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage plus 10 (3d6) cold damage, or 17 (5d6) cold damage if the target took damage from the fury's Chilling Aura since the end of the fury's last turn.

Rock.

Ranged Attack Roll: +13 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.