Medium elemental, Neutral
| Armor Class | 16 (natural armor) |
|---|---|
| Hit Points | 85 (9d8 + 45) |
| Speed | 15 ft. (30 ft. when rolling, 60 ft. rolling downhill) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 14 (+2) | 20 (+5) | 11 (+0) | 12 (+1) | 11 (+0) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | poison |
| Condition Immunities | exhaustion; paralyzed; petrified; poisoned |
| Senses | darkvision 60 ft., tremorsense 60 ft., passive Perception 11 |
| Languages | Terran |
| Challenge | 6 |
While the galeb duhr remains motionless, it is indistinguishable from a normal boulder.
If the galeb duhr rolls at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
The galeb duhr magically animates up to two boulders it can see within 60 feet of it. A boulder has statistics like those of a galeb duhr, except it has Intelligence 1 and Charisma 1, it can't be charmed or frightened, and it lacks this action option. A boulder remains animated as long as the galeb duhr maintains concentration, up to 1 minute (as if concentration on a spell).
Medium elemental, Neutral
| Armor Class | 16 |
|---|---|
| Hit Points | 123 (13d8 + 65) |
| Speed | 15 ft. (30 ft. when rolling, 60 ft. rolling downhill) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 14 (+2) | 20 (+5) | 11 (+0) | 12 (+1) | 11 (+0) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | charmed; exhaustion; frightened; paralyzed; petrified; poisoned |
| Senses | Darkvision 60 ft., Tremorsense 60 ft., passive Perception 11 |
| Languages | Primordial (Terran) |
| Challenge | 6 |
Melee Attack Roll: +8, reach 5 ft. Hit: 12 (2d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature and the galeb duhr moved 20+ feet straight toward it immediately before the hit, the target takes an extra 7 (2d6) Bludgeoning damage and has the Prone condition.
The galeb duhr magically animates one or two boulders it can see within 60 feet of itself. Each boulder uses the Galeb Duhr stat block, except it has Intelligence and Charisma scores of 1 and lacks this action. The boulder takes its turn immediately after the galeb duhr on the same Initiative count, and it obeys the galeb duhr. A boulder remains animate for 1 minute or until it or the galeb duhr dies.