Medium humanoid (any race), Chaotic Neutral
| Armor Class | 13 |
|---|---|
| Hit Points | 52 (8d8 + 16) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 14 (+2) | 19 (+4) | 10 (+0) | 13 (+1) |
| Saving Throws | Dex +6 |
|---|---|
| Skills | Acrobatics +6, Arcana +7, Perception +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | lightning; thunder |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 13 |
| Languages | Common and Primordial, plus any one language |
| Challenge | 5 |
When the blastseeker casts lightning bolt or thunderwave, it can roll a die. On an odd number, the blastseeker takes 9 (2d8) force damage. On an even number, the spell also deals 9 (2d8) lightning damage to each target that fails its saving throw.
When the blastseeker casts lightning bolt or thunderwave, all other creatures within 10 feet of the blastseeker each take 3 lightning damage.
The blastseeker can use a bonus action to fly up to 10 feet without provoking opportunity attacks.
Melee or Ranged Attack Roll: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.
The blastseeker's innate spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The blastseeker can innately cast the following spells, requiring no components other than its Izzet gear, which doesn't function for others:
1/day: stoneskin
3 each/day: levitate, lightning bolt, thunderwave