Galvanice Weird

(Guildmasters' Guide to Ravnica)

Medium elemental, Chaotic Neutral

Armor Class12 (natural armor)
Hit Points22 (3d8 + 9)
Speed30 ft.
STRDEXCONINTWISCHA
14 (+2) 10 (+0) 17 (+3) 3 (-4) 10 (+0) 5 (-3)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistancescold; lightning; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunitiespoison
Condition Immunitiesexhaustion; grappled; paralyzed; petrified; poisoned; prone; restrained; unconscious
Sensesdarkvision 60 ft., passive Perception 10
Languages—
Challenge1

Traits

Death Burst.

When the galvanice weird dies, it explodes in a burst of ice and lightning. Each creature within 10 feet of the exploding weird must make a DC 13 Dexterity saving throw, taking 7 (2d6) lightning damage on a failed save, or half as much damage on a successful one.

Actions

Slam.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 5 (2d4) lightning damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or lose the ability to use reactions until the start of the weird's next turn.