Gargantuan aberration, Chaotic Neutral
| Armor Class | 17 (natural armor) |
|---|---|
| Hit Points | 388 (21d20 + 168) |
| Speed | 60 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 27 (+8) | 10 (+0) | 26 (+8) | 9 (-1) | 16 (+3) | 18 (+4) |
| Saving Throws | Dex +7, Int +6, Wis +10 |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | force; psychic |
| Damage Immunities | — |
| Condition Immunities | frightened |
| Senses | darkvision 120 ft., passive Perception 13 |
| Languages | Giant |
| Challenge | 21 |
At the start of each of the gargantua's turns, each creature of the gargantua's choice within 30 feet of it must make a DC 19 Wisdom saving throw. On a failed save, a target sees the gargantua as a manifestation of the target's worst fears; it takes 17 (5d6) psychic damage and has the frightened condition until the start of the target's next turn. On a successful save, a target is immune to this gargantua's Weird Aura for 24 hours.
The gargantua makes two Slam or Rock attacks.
Melee Attack Roll: +15 to hit, reach 20 ft., one target. Hit: 27 (3d12 + 8) bludgeoning damage.
Ranged Attack Roll: +15 to hit, range 120/480 ft., one target. Hit: 24 (3d10 + 8) bludgeoning damage.
Immediately after the gargantua takes damage from a Large or smaller creature it can see within 20 feet of itself, it attempts to flick the creature away. The target must succeed on a DC 23 Strength saving throw, or the target takes 18 (3d6 + 8) bludgeoning damage, is pushed horizontally up to 100 feet away from the gargantua, and has the prone condition.
Immediately after a creature the gargantua can see casts a spell of 5th level or lower, the gargantua tries to copy the spell. That creature must succeed on a DC 19 Charisma saving throw, or the gargantua immediately casts the same spell at the same level (+11 to hit with spell attacks, spell save DC 19), requiring no material components and choosing the spell's targets.